Treasure Lianchuang: The game catalyst plan is constrained, and ZKsync helps the project realize its vision
On September 14th, Treasure co-creator Karel Vuong released a long article on the X platform to clarify the reasons and motivations for Treasure DAO's proposed migration from Arbitrum to ZKsync. The article points out that the team loves Arbitrum very much and has built, developed and grown together with Arbitrum over the past 3 years. However, it has been 7 months since the game catalyst voted, and a lot has changed. Although Karel Vuong denied that grants were the core reason for Treasure's departure from Arbitrum, Karel Vuong said it was disappointing to see Arbitrum representatives drag Treasure behind the scenes after investing a lot of time and effort to bring GCP to life, promoting it within the DAO, and doing everything possible to move it forward.
In addition, Karel Vuong said that ZKsync is more conducive to the project's vision of mass adoption in terms of scalability, throughput, cost, gameplay possibilities, onboarding, interoperability, etc. This is the main reason why the team chose ZKsync.